Saturday, April 2, 2011

the evolution of my current army list







Hey all. Since my followership has nearly doubled in the past month (up to 5 people now! ) i figured i should you know actually put something on my blog.
well to start i have been getting a lot more gaming in. i joined a 40k league at my FLGS and it has been great. I have learned a lot... like the fact that i suck at 4ok. I mean sure i had an idea I sucked but not to this level, but I am getting better. SO far in 9 games of league play i have been shut out (no points at all) in 8 of them, most of them were really close as in last turn possbile massive victories for 4 of them and they just went the wrong way. the last one i played i was able to win the primary objective but lost the secondary and third which resulted in a tie. So since i am learning stuff lets look at one of the things that was holding me back. my army list.



Now the most important part of 40K besides having fun is playing well. But, no matter how well you play if your list isn't good your going to have problems. so let us look at the list I ran for the first half of the league. Before anyone asks the league was set up with each player having a standard list for all there games (like a standard tournament) but they were allowed to modify it half way through the league (after the 5th game).
SO my list was:

Witch Hunters: Order of the Penitent Light

HQ
Saint Celestine: 201

TROOP
Battle Sister Squad: 166
10 sisters, Vet Superior, eviscerator, Book of Saint Lucius, 2x flamer
Rhino: 58pts
smoke launchers, extra armor

Battle Sister Squad: 166
10 sisters, Vet Superior, eviscerator, Book of Saint Lucius, 2x flamer
Rhino: 58pts
smoke launchers, extra armor

Battle Sister Squad: 166
10 sisters, Vet Superior, eviscerator, Book of Saint Lucius, 2x flamer
Rhino: 58pts
smoke launchers, extra armor

FAST ATTACK
Dominion Squad: 169
6 sisters, Vet Superior, Book of Saint lucius, 4x Meltagun, Melta-bombs (whole squad)
immolator: 73
extra armor, smoke

Dominion Squad: 169
6 sisters, Vet Superior, Book of Saint lucius, 4x Meltagun, Melta-bombs (whole squad)
immolator: 73
extra armor, smoke

Seraphim Squad: 210
8 sisters, Vet superior, power weapon, 2x hand flamers

HEAVY SUPPORT

Exorcist:140pts
extra armor

Exorcist:140pts
extra armor

TOTALS: 1847pts, 9 faith points, 14 kill points


so whats thew biggest problem you might ask? is it my HQ? no she was pretty useful actually? was it my exorcists? umm no excorcists are the bomb.
i know what your thinking it was the fact i am playing sisters. to this i say go to hell, sisters are a solid army and them sucking has more to do with people not knowing how to play them than the army being bad.

the real problem were those dominion squads. look at them i put way too much stuff into those squads. the biggest thing are the melta bombs. when i was writing the list i was like, " well if they don't blow up a tank in the shooting they can assault and kill it". this thought was frankly idiotic on my part. 4 melta guns at BS4 is almost guaranteed to kill any tank. honestly this much redundancy in one unit is a bad thing. i basicaly wasted about 24pt per squad. that basically left me at a 48pt disadvantage for all my games. i never used the bombs in any game and they reall just ended up wasting valuable army points

Second mistake i made was over specializing squads. since my Doms were so anti tank i made my normal sisters just anti-infantry which meant if i got out maneuvered i could be in a real pickle. for example i over extended with my Doms and HQ/serraphim and my troops were left alone with out any serious anti-tank/monstrous creature against some nids and a trygon popped up and just slammed one squad.

so to fix my list i had to fix a couple of problems. first spread the melta around. 4 squads shooting 1 melta each is better than one squad shooting 4 meltas. the second problem i had to fix was a lack of long range weaponry. sisters over all only have one long range weapon (the exorcists). if i lose my two in say the first turn (which happened several times) i have no covering fire to help my sisters out as they move into position. the third problem and this wasn't major was finding a good distraction or counter charge unit to take some heat off the rest of the army.
so after much thought I came up with the following list.






Witch Hunters: Order of the Penitent Light

HQ:
Canoness:140
Jump pack, Cloak of St Aspira, Rosarius, Eviserator, Book of Saint Lucius

Elite:
Inquisitor: 76
Rosarius, Psychic Hood, Plasma Pistol, Power Weapon, melta bombs, frag grenades

Officio Assassinorum Operative: 95
Eversor

TROOP
Battle Sister Squad: 170
10 sisters, Vet Superior, eviscerator, Book of Saint Lucius, flamer, Meltagun
Rhino: 58pts
smoke launchers, extra armor

Battle Sister Squad: 170
10 sisters, Vet Superior, eviscerator, Book of Saint Lucius, flamer, Meltagun
Rhino: 58pts
smoke launchers, extra armor

Battle Sister Squad: 170
10 sisters, Vet Superior, eviscerator, Book of Saint Lucius, flamer, Meltagun
Rhino: 58pts
smoke launchers, extra armor

Imperial Guard Infantry Platoon: 350
Command Squad: power fist, medic, vox castor, 2x flamer
Infantry Squad: autocannon, vox castor
Infantry Squad: Autocannon, vox castor
Infantry Squad: Autocannon, vox castor
Infantry Squad: Meltagun, vox castor

FAST ATTACK
Seraphim Squad: 225
8 sisters, Vet superior, Eviserator, 2x hand flamers

HEAVY SUPPORT

Exorcist:140pts
extra armor

Exorcist:140pts
extra armor

TOTALS: 1850pts, 6 faith points, 17 kill points

so yeah i dropped the Doms and pulled the saint out for some points and made this. the guardsmen give us alot of covering fire and more scoring bodies to hold back field objectives. also the platoon command is an ok counter assault unit espcially when the Inquisitor is added. the Cannoness chills with the Serraphim for a bit for ablative wounds but usually goes off on her own to take on things like HQs, Monsterous creatures, Dreads, and that sort of bit. and she is quite good at it, even one shoting a furiosos dread one game (most awesome thing ever!). this makes her a very good distraction pulling some heat off the rest of the army for a couple of turns. the Inqusiitor besides bring an assassin with him brings a little more psychic protection, huray for unlimited range hood.. even at LD8 its still something. and he as mentioned before helps the platoon command be a decent counter charge unit. and the assassin is just there to bring as much havoc as possible to my opponents back field, again making for a good distraction. just throw him at some troops and watch something die and then lots of stuff try to kill him the next turn.


I am still learning to play this list but i will be probably my go to tourney list until the next Witch hunter codex comes out. which may be as soon as early next year if you believe the rumors.
Well that's all for now. questions comments and criticisms always welcomed. i will try to write more often in the future. i plan on giving my two cents on the supposed leaked pages of the new sister of battle test codex some time soon.
Well, until next time.
May the Emperor protect.

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