Saturday, June 19, 2010

Sentinels have arrived

Not going to be able to game for awhile so i figured I would just do a quick post to show off my recently finished Armoured Sentinels. These are some fun models to paint i have to say and while working with them 2 were the old plastic metal hybrid and 1 is the new all plastic model. Both were fun to assemble, though of course the all plastic was easier. Unfortunately, the old ones did not have covers for the tops of them and i did not really want to try to make them (since my convert-fu is still rather lacking) so I just left them as is. The new all plastic model has some great stuff namely the very pose-able legs which basically give them a full range of motion allowing you to really dynamically pose these guys, which if i was a better modeler i really could have taken advantage of that. Oh, and the heads of the two pilots that can be seen are from the forge-world Elysian Drop Troop models if any one wanted to know. and well with out further words i give you lots of pictures.
First up group shot:

Sentinel 1:


Sentinel 2:

Sentinel 3:

Random shots:


Hope you enjoyed. Questions Comments and Criticism welcomed.
And as always
May the Emperor Protect

Monday, May 31, 2010

Witch Hunters Versus Necrons (1000pt Bat Rep)

It’s time to try another battle report!

Today we have a 1000pt match with Witch Hunters Vs Necrons. The battle was a simple kill point mission with dawn of war deployment.

THE LISTS:

Witch Hunters:

HQ; inquisitor lord with power armor, rosaries, inferno pistol, plasma pistol, and divine pronouncement with a retinue of 2 acolytes, a crusader, to vets (one with a melta gun and one with a grenade launcher) and a familiar. As a note you see that the Inquisitor lord has two pistols now technically I don’t think there is anything in the codex that says I can’t do this and I have him modeled this way because it looks cool. My opponent graciously agreed that I could use him as such and we just ruled that he can only shoot one or the other a phase and that they are just two close combat weapons. (Wow big HQ post)

Elites: another Inquisitor with power armor and rosaries with a storm bolter and two gun servitors with heavy bolters. And I also fielded an Evessor assassin

Troops: two of my standard ten girl sister squads with 2 melta guns an evisorator veteran sister superior and frag and krak.

Fast attack: one dominion squad with 4 flamers, an imagifier and a sister superior with a combi-flamer in a rhino

Here I was just hoping to shoot a lot and save the meltas for killing scarabs, or destroyers which I was sure he would filed… well he didn’t field either so let’s see what he fielded instead.

NECRONS:

HQ: Necron lord with war scythe and other un fun things.

Troops: two squads of ‘crons I think 10-12 deep each.

Fast Attack (... or elite I forget): 6 flayed ones

Heavy support: Monolith

Now from a tactics view for witch hunters our only effective weapon against a monolith is the exorcist which I don’t have here. The reason for this is that for a strength 8 weapon you need a 6 to glance a monolith and then you need to roll a 6 to destroy it (remember that 1. 2d6 weapons don’t get there bonus against monoliths and that with a glance you roll at -2 but ap1 gives you a +1 to the chart so you roll at -1 on the chart making a 6 a 5). So though a melta can technically do this I only have 4 and well I don’t want to not fire my bolters to get two shots both of which I need to get 3+ to hit and then a 6+ to glance and then a 6+ to kill making each about a 2% chance per weapon to succeed.. Not worth it. Now at least an exorcist has a shot of hitting 6 times and has a better chance just based on rate of fire of succeeding and is also able to shoot from a safe distance so if it does not succeed its first attempt at least it won’t get slaughtered in the next phase like the girls will. Anyways since I don’t have an exorcist and this is a kill point mission my strategy was to ignore the monolith and just shoot dudes for the rest of the game.

THE GAME:

So we roll of an I get first turn I then place one troop in a building about center of the table ready to get a good view of the opponent are. My HQ say just below my troops in the ruins of the building and my second troop choice was in a ruin to the left my first troop safely hidden from a frontal attack waiting to see what my opponent would do. My assassin was of course going to outflank and my other Inq and dominions would come on first turn. My opponent placed all his troops and his lord in one building on the very edge of the table and just hid there keeping everything else ready to deep strike. The opponent (which was Helios raven again so I’m just going to say Helios from now on) tried to steal initiative but failed.

So first turn I see his plan is to just hide his main force back and eventually hit me with the monolith and flayed ones so I took some quick shots with one troop choice while moving my other one my INq lord and the dominions up field as fast as I could the normal Inq went up the right side of the board covered by the rhino until he could find a good place to set up and provide cover fiver with his heavy bolters. I shot some stuff but nothing died. On Helios’s turn he shot some ‘crons since they didn’t move and that was it. No kills for either side.

Turn 2: I race my troops, inq lord and dominions forward again hoping to get across the field before the monolith shows. The inq moves finally into position and I fail my reserve roll. Again nothing dies. Helios also fails his reserves and shots some more again killing nothing which was surprising since he was really lighting my guys up I even made an armor save on my familiar which is a 6+ which is just crazy.

Turn3: my guys are just not moving fast enough! We trudge forward but my run rolls all game have been meh. The inq sets up his heavy bolters and the shoot but do nothing. My assassin comes in but has no real good areas to hide so I move one troop choice slightly in front of him to make then a more appetizing target. The troops and assassin shoot but again do nothing (curse you dice gods!). MY ploy worked and Helios shoots the sisters and kills one (drat) and the monolith drops mid filed but does little damage surprisingly and the flayed ones show up right in front of my heavy bolter inq.

Turn 4: Finally I start doing stuff I get in close enough with the Inq Lord to set off divine pronouncement and with and stern growl of “leave” to one of the necron units it quickly runs off the board (for those who don’t know DP is a psychic shooting attack that causes one unit within 18” to take a moral test as if they suffered 25% losses. The ‘crons rolled box cars and ran right off the field). And at the same time my dominion squad jumped out of their rhino and dropped massive templates on the other squad dropping them down to 5 models. My Inq shocked by the deep striking flayed ones brought his servitors down upon them along with his storm bolter but only manage to wound one. The assassin and other troop choice having lost their target (the ‘crons that ran off board” started to move into towards the other squad. Helios countered by first teleporting his remaining unit through his monolith (thus giving him some extra we will be back rolls) and then split hi lord from them to attack my Inq Lord. The Necron lord swooped in fast and hard and easily would have seriously hurt my Inq Lord if not for his acolytes dutifully jumping in the way. The necron troops then shoot at my dominion doing little damage and the flayed ones charged into my inq slaughtering him with ease.

Unfortunately I got late after this and the store was closing so we called them game there. The final score left me with 1 kp and Helios with 2 (inq and retinue count as 1 kp each). If the game would have gone one I am confident that I would have killed the rest of his troopers next turn and caused phase out to occur. But oh well.

From this match I learned a few things that first that elite inq probably shouldn’t have had a retinue but rather been pimped out and thrown in a squad for support. Second, that Divine pronouncement is pretty sweet when used well and with luck. With it just get close and try to hit units near the board edge or ones that you can stay within 6 inches of (so they can’t regroup) and walk them off the table. Also just so you know as part of DP you modify the morale check by the difference in the two units LD. So if your LD10 inq lord shoots it at a LD8 guard squad they have to roll at a -2 so they have to make it on a 6 or less making this a good power against low LD units and decent against anything not fearless. But it still cost 30pts so choose wisely how you use it. I liked how Helios threw me a curve by not fielding destroyers or scarabs. Though I think he has learned that scarabs are a shady bet against my flamer toting dominion death squad. I also learned to ALWAYS expect the monolith and either plan to ignore it or maybe shoot an exorcist at it if I have one. Again dominions are by far become my favorite unit though I am thinking of no longer using immolators as their transports and just using cheap rhino. This point is something I have been meaning to talk about for some time and will hopefully make a post about soon.

Anyways it was a great game and I think well played. Sorry if I spelt any unit or power name’s wrong but I have neither codex with me at the moment. I hope you all enjoyed this and if anyone has questions or criticism please feel free to post them. I am trying to get better at this whole blogging thing any advise would be good.

Well until next time…

May the Emperor Protect

Wednesday, May 5, 2010

i have been having problems with my tau color scheme and so i am putting some pictures up and seeing if any one has any suggestions. i was going for a kind of night world look. i guess think of the surface world they show in the matrix movies but not as post apocalyptic. any ways here are some quick pics i took.
Sorry for the quality I'm still learning how to take pictures of minis. anyways i have 12 fire warriors 3 stealth suits and 2 xv8s like this. my only problem i think is the xv8s worry me and in time I'm sure it I will be worried by the scheme on xv88s and kroot too.


may the emperor protect..
or for the Tau'va
whatever.

Friday, April 23, 2010

My First Battle report... kinda



SO for the past couple of weeks i have been playing 40k again (after the whole awesomeness of BFG) and it has been good. i have been trying to write up my first bat rep ever and well, have failed miserably so here's the brief overview and then a bunch of pics for kicks.

So the battle was a three way king of the hill style 1000pt match between me HeliosRaven and our friend matt. basically we all deployed on a small (4 x 4 ish) table with decent cover with our only objective being the personr controling the objective at the end of the game (simple stuff really). and what was our objective for the free for all? why the top floor of a ruin of course. this was chosen for the simple facts that A. it makes it almost impossible for more than one person to hold it and B. it makes the game look cool.

we have me playing my beloved Order of the Penitant Light (sisters of battle) coming in with a cannoness with jump pack 2+/4+ save and other goodies with a squad of serraphim backing her up. two battle sister squads in rhinos each with an eviserator and two melta guns. a domminon squad with 4flamers an imagifier and a combi flamer in a immolator and an exorcist for back up.

sitting just a few inches from me was HeliosRaven playing his deadly Thousand Sons cult army. so Sorceror HQ, Two squads of sons a Defiler and a very sick group of chosen (who have light up eyes but i don't have any pics of them on. sorry, check his blog i think he has a post on them).

and lastly across the table taking up a whole short edge with troops was out friend matt. now matt normally plays black templar but he didnt have them this week so we hodge podged together helios's 705th Mechanicus Tank Division and my 57th Hera Mobile Infantry (so IG). on a side note helios has made any tanks yet for his IG and i don't plan on using any ('cause im crazy) so he fileded an all infantry force. consisting of a HQ Command with a master of ordnance squad a Vet squad with Harker 3 plasma and demolitions and two platoons each one have a pretty standard platoon comand (just officer and vox i think) and 3 squads each which became two 30 man blobs each with 2 autocannons and one meltagun. thats a lot of fire power.

so long story short it was a great game with the defiler and exorcist doing basically nothing the master of ordnance blowing up the chosen (which was good becasue they started the game on the objective) my dominion squad lossing their immolator like turn 2 surviving the explosion and some small arms fire unscathed and then killing 29 guards men... that's right 29 IGies with one blast of their holy flamers.
at the end of turn 4 i got up to the objective and fortunately made it so no one could touch me that turn and the game ended on turn five with a solid victory for me. though if it went to 6 there was a good chance it would have been a chaos/sisters draw and 7 probably would have seen either a chaos win or a chaos/IG tie some how.

anyways we all had fun like i said and i played better than i usually do. i made sure to protect my important scoring units as well as keep my eye on the objective. for the most part i did very little shooting and tryed to avoid combat where i could and focused just on grabbing the objective that mixed with the gaming ending on 5 is the only reason i won.

so now i give you pics of the match. sorry if the quality is meh just kinda rushed them. the pic up at the beginning of the post is actually the last pic of the game with my one troop choice holding the objective and my other acting as a meat shield against the on coming chaos troops. if there was a next turn i would have had my serraphim in place to counter charge... hopefully.












before the dominon squad.

After. =)









opening move for sisters

chaos deployment

and the guard's deployment



sister's deployment

so many guardsmen

and the infiltrated chaos dudes

well that's all of that sorry for giant pic post i will try to make better quality posts in the future i just failed at writing this so i just wanted to get it out there all ready. and as a final aside during this game Matt was using my green dice which over the past like 7+ games i have used them for they have rolled horribly and for this game they rolled perfect for him every time. so at the end i just gave him the dice they obviously like him better.

well until next time...
May the Emperor Protect

Friday, March 26, 2010

Quick update

Just finished a battle report with Helios Raven for Battle Fleet Gothic. It was a really fun game that i will try to write a brief summary on later. In short it was his Eldar pirate fleet against my Tau exploration fleet and well i made some bad moves and he just played spot on and wrecked me. i have to say BFG is a great game and if your interested in it check out the GW site for the rules (hooray free stuff!!!!) and Helios Raven's YouTube account for painting tips and our battle report, which he will be releasing in episodes over the coming weeks.
well its 2am where i am so
Until Next Time,
May the Emperor Protect

Tuesday, March 9, 2010

making markers for BFG

OK so i haven't been on in awhile.. again... its a good thing no one really reads this or i would feel bad. OK so i actually finished the sentinel from the last post and the arms for 4 death guard dudes, as well as start on the last sentinel for the squad. and when i'm done with it i'll post the whole group.

anyways, i have been playing a lot of BFG recently. HeliosRaven has been doing a nice painting class on BFG (Battle Fleet Gothic for those unfamiliar) on his youtube site which is quite good. anyways he asked me to play a match or two with him so we can show off the game and some of the basic rules to those viewers of his blog that have expressed interest. He will be posting some rules stuff and what not soon i think. Anyways, for BFG i have a small Tau fleet, and with out going too much into it Tau rely on torpedoes and bombers to win the day for them. So this post is a quick tutorial type thing for making some really quick and easy markers for torpedoes and other ordnance.

OK so first what you will need:
a print out of the ordnance marker PDF,

some PVA glue,

a piece of plasti-card or card stock,

Scissors,

(by the way i have a Degree in Biology and as such have lots of dissection kits which are great for model work which is where these babies came from. i love this type of scissor for modeling. they are small and very controllable. if you need a scissor for modeling these are my top pick)

and some bomber/fighter models (if you have 'em).

so this first you cut out some of the torpedo marker strips and glue them to the card stock. I actually was out of plasti-card so i just used a whiteboard from my comic book stack ( in the future plasti-card does hold glue better so go with it over other card-stock type things).
After they dry just cut out each strip and then divide them up if you choose. the strips are normal 6 torpedoes wide so i keep two of those and cut other in various ways to give me a couple of 4, 3, 2, and 1 width torpedo markers which will cover most of my torpedo wave sizes (easy stuff right =))

(all of our markers Glued and ready to be cut)


(here are the finished torpedoes.. easy peasy lemon squeazie)

For the fighter/Bombers/Assault Boats it is ever so slightly more complicated and i stress the slightly. just cut out one or two of the fighter/bomber template.

(our template and all of its now cut up brothers)

Glue it on to the card stock and let dry. once it is dry just cut it out and then use this as a template to draw and cut out a bunch more of these. if you have a good straight edge you can save your self some gluing and just cut out a bunch of 2cm x 2cm squares. once you have your squares just glue on whatever you are using as models, i used some forge world BFG mantas for the bombers but you can use whatever you want that fits appropriately on the base (as in fits on it with out hanging over the edges). just make sure they all face an edge so that you can tell which way they are going in game. next just paint them which takes all of 2 seconds and that's it,

(some of our finished guys with one unfinished marker all next to their mother ship)

Quick easy legal sized good looking markers for BFG and the whole thing takes 30 to 45 minutes for 12 bombers and 36 torpedo markers (including paint drying time).

And there you have it.
Most posts to come though i am very busy right now. with work and my other project.....


Well that's it for now.
Until Next Time.
May the Emperor Protect.